Job Information
Microsoft Corporation Senior Systems Engineer - Gears of War – The Coalition in Vancouver, British Columbia
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.
As a Senior Systems Engineer at The Coalition, you will be a highly valued member of a world-class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience (UE4), be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Integrate new releases of third-party software with our current development branch.
Consult with other Engineers on the team to create, change, adapt or refactor systems as required.
Keep up with the upcoming changes and consult with other engineers regarding upcoming changes.
Proactively work to reduce the need for engine changes (collaborate with 3rd party to get our changes integrated in the stock engine).
Work with the rest of the infrastructure team to support and make the team more efficient.
Profiling and optimization within these areas: low level performance, streaming and/or memory.
Embody ourCulture (https://careers.microsoft.com/v2/global/en/culture) & Values (https://www.microsoft.com/en-us/about/corporate-values)
Qualifications
Required Qualifications:
Bachelor's Degree in Computer Science or related technical field AND4+ years of software development for modern console or PC games using C++ OR equivalent experience.
3+ years experience in developing and optimizing multithreaded systems.
2+ years experience with Unreal Engine.
Preferred Qualifications:
Effective problem-solving abilities.
Comfortably works with all disciplines found within a games studio.
Experience integrating and supporting third party game technology SDKs.
Proficient in Python or other popular high level scripting language.
C#/.Net experience.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.
Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html
Microsoft will accept applications for the role until August 27, 2024.
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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
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