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Meta Sr. Multiplayer Gameplay Engineer - BigBox in Springfield, Illinois

Summary:

You are a talented Software Engineer looking to build the next generation of VR games. You have multiple years of experience with the Unity Editor familiar working with multiplayer engineering design patterns. You love engineering as a service and working on interdisciplinary teams to build robust, modular systems that allow everyone to contribute to the final result. You love working in Unity and pushing it to the limits on the Oculus Quest platform.

Required Skills:

Sr. Multiplayer Gameplay Engineer - BigBox Responsibilities:

  1. Create VR FPS games within a highly dynamic and iterative team environment

  2. Design, develop, test and maintain quality code and documentation

  3. Work as a team, contributing to important design decisions and conversations

  4. Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies

  5. Test and support the game as a service

  6. Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems

Minimum Qualifications:

Minimum Qualifications:

  1. Bachelor in Computer Science/Electrical Engineering or equivalent experience

  2. Minimum 7 years of experience in software development

  3. Must have completed a ship cycle for a game

  4. At least 5 years working with Unity 3D

  5. Knowledge of 3D Math commonly used in 3D games

  6. Experience with real-time network design patterns

  7. Demonstrated experience planning, executing, and evaluating complex projects where analysis of situations and decision making requires an evaluation of unclear or ambiguous factors

  8. Demonstrated history of making work happen with speed and simplicity by focusing on: Ensuring upfront alignment on priorities, roles, responsibilities, and decision making criteria. Identifying potential roadblocks early and develops plans to mitigate risks. Simplified iterations and reviews needed. Makes decisions that maximize impact while minimizing cost (people, time, resources)

  9. Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results

Preferred Qualifications:

Preferred Qualifications:

  1. Experience working on First Person Shooters

  2. Experience working with Unity real-time networking stacks for (Photon, UNet, Mirror, etc..)

Public Compensation:

$177,000/year to $251,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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