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Meta Animator in Lincoln, Nebraska

Summary:

Meta Metaverse Creative’s mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.

Required Skills:

Animator Responsibilities:

  1. Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies.

  2. Create emotion and expressivity through facial animations.

  3. Create believable and visually appealing full-body character animations and poses.

  4. Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media.

  5. Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints.

  6. Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions.

  7. Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions.

  8. Collaborate with the Animation team to create memorable, emotive characters.

  9. Find solutions to technical challenges and improve animation methodology within pipelines.

Minimum Qualifications:

Minimum Qualifications:

  1. Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously.

  2. Proven teamwork and communication skills, experience to receive and offer feedback.

  3. Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications.

  4. Experience working within distributed/remote team environment and/or animation vendors.

Preferred Qualifications:

Preferred Qualifications:

  1. Proficiency in Motion Capture Animation in MotionBuilder.

  2. Real time animation experience.

  3. Experience working in VR/AR environments.

Public Compensation:

$149,000/year to $205,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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